Breathe

Breathe is a music video game developed for Stefan Volejnik named for the titular song. As part of this project, I worked on the initial concept design and various animations.

The rolling hills and dividing pathways were heavily inspired by the content of song. Making a game in this style was the most difficult thing I have encountered due to the unique style of gameplay. Creating a game that focuses on a slower pace and unique subject matter meant that I needed to examine a broader amount of mechanics than what I had previously work with and was comfortable with.